William Roberts

Project Logo

Project Role:
Gameplay Engineer

Platforms:
Oculus Rift (PC)

Engine:
Unity3D

Language:
C#

Publisher:
Schell Games LLC

Website
iexpectyoutodie.schellgames.com

Availability:
Currently in development

*A demo of the game can be found on Oculus Share

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Overview

In I Expect You To Die, you assume the role of a incompetent spy that falls into traps set by the evil Dr Zor. It is your job as the player to safely escape those traps using your telekinetic abilities and whatever means possible. You will likely die a number of times as you experiment and solve the traps puzzles. I Expect You To Die will be launching on the Oculus Rift in 2016.

Responsibilities

  • Added a toolset to allow for capturing high quality screenshots for promotional purposes. Designers have the ability to pause and move move the camera to a precise loadtion prior to snapping the screenshot.
  • Upgraded an existing Debug Console module to work nicely within an VR environment. Commands can be triggered via, mouse, gamepad, and the Oculus Hands device.
  • Added support for additional input devices.
  • Research and development for porting to additional VR Hardware and Operating Systems.